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46. According to paragraph 2, which of the following statements is true of the bubble tea in Japan? (A) Bubble tea originates from Taiwan and arrived in Japan in the late 90s. (B) Bubble tea becomes really popular in Japan because Japanese teens have an appetite for it. (C) Bubble tea enters the mainstream in Japan a decade before it was widely touted by Japanese Internet celebrities and entertainers. (D) Japanese teens connect bubble tea with the island of Taiwan. (E) No Japanese has ever liked bubble tea for the ten and a half years after the millennium.

47. In paragraph 2, what do “photogenic properties” mean? (A) Bubble tea easily reacts to light. (B) Bubble tea has the properties of light. (C) Bubble tea looks nice in photographs. (D) People in photographs light up when they have bubble tea. (E) The photographs of bubble tea come to light.

3.國小學童學習「圓周率」時,下列何者為必要的活動? (A) 認識扇形 (B) 測量圓心角 (C) 測量圓周長 (D) 圓的切割重組

10.老師觀察到兒童出現:情感失調、解離和軀體化、自我認知的改變、與他人關係的改變及意義系統的改變,這名兒 童最可能出現什麼問題而需要連結三級輔導的資源? (A)情感疾患 (B)複雜性創傷後壓力症候群 (C)思覺失調疾患 (D)對立反抗疾患

41. 皮亞傑(Piaget)認為遊戲類型可反映出兒童的認知發展層次,請問小蕙和明成、興華一 起「用積木搭蓋一個遊樂園」屬於下列哪一種遊戲? (A) 建構遊戲 (B) 象徵遊戲 (C) 練習遊戲 (D) 規則遊戲

43. 在課程大綱六大核心素養中哪幾個領域有「想像與創造」? (A) 身體動作與健康、認知、語文 (B) 認知、語文、社會 (C) 語文、社會、情緒 (D) 身體動作與健康、語文、美感